Lab /Personal experiment / material & interaction

Inside the iris.

Can glass keep its material character while responding directly to a person? This study connects an image-based appearance target to moving geometry, layered transmission and a scroll-driven homepage feature.

01 / The experience

An opening, then a focus.

Nine blades reveal a landscape. Scroll brings the terrain’s contour and bright probe into focus; reversing the scroll closes the aperture. A tap acts as a shutter and changes the scene.

Native glass iris framing the central illuminated terrain

The homepage puts it together.

Blade motion, depth of field and the landscape share the interaction. The material workbench below separates those concerns: fixed receiver patterns make light, finish and lensing easier to judge.

Try the homepage feature

Actual native frame. A functional personal experiment; material matching and phone performance remain under refinement.

02 / Take the material apart

A material you
can move.

Open the iris, move the light, change the finish. Follow the walkthrough or find your own treatment.

Photographic glass iris material reference
SELECT A STEP
Under the surface / 6 steps

How the iris is made.

Take it apart, one effect at a time. Each step updates the same live iris.

Start with the shape.

Six controlled comparisons: shape, layered transmission, light, finish, lensing and rim colour.

Choose a step. The iris and comparison buttons stay in view while you explore the controls.

Brass is a material variation below. The homepage crop and pupil focus are part of the homepage composition ↗. The camera and stacking remain constrained approximations. References & limits ↗ · Mix colours ↓ · Try the homepage focus ↗

Shape & material

Mix glass & rim colour.

Body colour carries through the glass. Rim colour adds a separate accent along its edge; tint amount controls its contribution.

The rim accent follows each blade in streaks. Edge colour split controls optical fringing separately.

Fine-tune shape, finish & optics

Compare each finish in the same light, then inspect one blade or its underlap.

The live material loads when it comes into view.

The rendered material templates and settings. Includes lighting and capture requirements.

Source becomes available after the first rendered frame.

A study in progress. Fine grain changes the surface response; geometry, reflections and refraction stay in the renderer. The receiver patterns isolate lensing and colour splitting. The terrain and scroll-driven focus live on the homepage. Follow the texture method ↓

03 / A reproducible material decision

Keep the grain.
Leave the lighting.

A surface image contains more than texture. This sequence separates useful fine detail from broad illumination before putting it on moving glass.

  1. Small clean interior crop from the selected glass reference
    01 / Inspect a clean crop

    No blade edge or pupil. The small interior patch supplies surface character without prescribing the blade’s shape.

  2. Generated texture field containing fine grain and unwanted broad lighting
    02 / Expand the texture

    The generated field carries useful grain and unwanted illumination. Its RGB is not pasted onto the moving blade as colour or reflections.

  3. Derived grey scalar texture with broad lighting removed
    03 / Derive a bounded field

    Remove broad lighting and limit the fine contrast. Interpret it as roughness and micro-bump in blade coordinates, so it moves with the glass.

FLUX3 image klein / pinned revision 8454017 / seed 2384 / 16 steps. The field is an authored material input, not calibrated PBR or a seamless tile.

04 / The useful boundary

Control the setup.
Keep the choices visible.

A fixed front camera and known rear surface make responsive optics feasible in the browser. They also define what this implementation can claim.

What carries across

One blade shape, fixed pivots and texture coordinates keep form and finish coherent. Separate controls expose roughness, thickness, light and colour. Configuration and shader exports record the displayed treatment.

Where the approximation ends

Ordered glass captures are not full light transport. They do not solve reciprocal reflections, a manufactured cyclic blade stack or physically transported caustics. The generated material target and the native result are still distinct.

The useful constraint is a known optical setup. Keep geometry, texture, lighting and interaction separately adjustable, then judge them together in the page.