Lab /Identity / development notes

A little giant.A wider view.

How a friendly one-eyed character became a direction for Giant Aperture. Follow the references, shape decisions and material response behind the current direction.

01 / The idea

A friendly way in.

The name suggests scale and an opening. A soft, single-eyed giant connects those ideas: a welcoming character whose eye belongs to the same optical world as the site.

The character can become a letter.

A rounded crown and a wide, settled base suggest an A. It can stand beside the full name or take the first A’s place in aperture.

Soft A is the selected direction. These drawings explore its construction; they are not a final logo.

02 / Observe the references

Softness, with structure.

The glass-jelly reference set the material direction. A sea slug’s mantle suggested how a continuous body could rest on the floor without separate feet.

Amber / supplied material reference. Soft body, precise optical eye.
Teal / the same character read in a cooler material.
Original vector interpretation. Fold observations came from Bill Rudman’s Australian Museum Sea Slug Forum reference ↗; the reference photograph is not reproduced here.

Keep the useful observations.

  • A broad, rounded crown gives a calm upper silhouette.
  • Large folds belong to one continuous body.
  • The eye supplies the expression; a smile adds another focal point.

The vector drawing simplifies these qualities. Its flat colour and highlights suggest jelly; they do not reproduce photographic glass.

03 / Turn observations into constraints

Keep the crown.
Quiet the hem.

A wider crown, no mouth and fewer waves became the constraints. These two remaining comparisons hold the upper shape steady and change how the body meets the floor.

Quiet hem / Very shallow folds and a nearly level floor line. Two short creases suggest soft material without a row of waves.
High drape / The taller fabric-like folds begin well above the floor, while the hem stays calm. Depth is carried by long creases rather than a deeper scalloped outline.

Quiet hem keeps the outline simple. High drape carries more depth at larger sizes. The final hem remains a choice, rather than a completed identity decision.

04 / Give the material a response

Light makes the form.

The character’s glass and the site’s iris share a visual language. Image studies set a target; the native iris tests which qualities remain coherent as the blades move.

Generated glass iris reference with a broad top reflection and selected cyan edge catches
Appearance target / image-assisted study. The top-light direction was selected; generated contours are not a motion reference.
Actual native iris shader framing a teal terrain
Implementation / an actual frame from the native iris. The material match remains under refinement.

Broad reflection gives the faces volume. Selective bright edges suggest polished thickness. Fine texture softens transmission without turning the whole blade opaque.

Those effects belong to moving blade coordinates and the light setup. A generated image supplies appearance evidence; it cannot establish correct geometry or coordinated motion.

Amber / character warmthTeal / glass bodyCool light / optical edgeInk / surrounding field
Selected warm brass appearance crop with burnished highlights and darker underlaps
Brass / a warmer mechanical counterpoint to the glass. This selected appearance study adds burnished edges and restrained wear to the material language; it does not establish a finished animated brass iris.
Try the working material